The house
At launch the protocol's reserve is the other side of every position. It is a USDC account owned by the program, and it can only take as much exposure as it can cover.
Where the reserve's money comes from
| Source | How |
|---|---|
| $FLOAT creator fees | About 1.5% of $FLOAT trading volume, forwarded to the reserve automatically |
| Team seed | 25,000 USDC at launch |
| House trading result | Spread capture and the other side of every position |
| Liquidations | What remains after the liquidator's bounty |
Limits
| Limit | Value |
|---|---|
| Net exposure per market | 20% of the reserve (community listings: 5% for their first 90 days) |
| Net exposure across all markets | 50% of the reserve |
| Floor after any open | USDC on hand ≥ 2 × total net exposure |
| Markets open once the reserve holds | 50,000 USDC |
Net exposure is the difference between everything long and everything short in a market. An open that would pass a limit is refused. An open that reduces exposure is always allowed.
Spread
The spread is 0.50% per side when a market's longs and shorts balance. It widens in a straight line to 3.00% as net exposure reaches the market's cap, and doubles for two hours after a halt. The cap-usage bar on every market reads Factory New at 0% and Battle-Scarred at 100%.
Target and surplus
The reserve aims to hold the larger of 250,000 USDC and four times total net exposure. Anything above that is released once a day, swapped to $FLOAT and burned.
Why a patch cannot bankrupt it
A game update can move an index a long way in a day. The reserve cannot lose more than the exposure it took on, and it never takes more than it can cover: exposure is capped as a share of the reserve, shorts are liquidated before they run past their collateral, and longs close automatically at +100%. The worst case is a loss the reserve was sized to pay.