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Indexes

An index is a market, not a token. Each one tracks a basket of items, and the unit is the item, finish and wear. A specific float value or pattern never counts.

Index Universe Items Cap per item
KNIFE Every knife type, finish and wear 25 10%
RED Every Covert gun, knives and gloves excluded 50 5%
MARKET Every tradable item, including cases, capsules and stickers 500 2%
CASE Every weapon case 20 10%
GLOVE Every glove type, finish and wear 15 10%

Eligibility

An item can enter an index only if it meets all of these.

Rule Threshold
Trailing 30-day volume at least $10,000
Venues quoting it at least 3
Tradable for at least 90 days
Pattern- or float-specific listings, sticker crafts excluded

Weighting

Items are ranked by trailing 30-day USD volume. Each item's weight is its share of that volume. No item may pass the cap; any excess is spread over the rest in proportion to their volume.

Weights are fixed at each rebalance and drift with price until the next one, so a 10% move in any item moves the index by its weight times 10%, whatever the item costs.

Rebalancing

Step When
New list and weights published 7 days before
Rebalance takes effect First Monday of the month, 00:00 UTC
Methodology hash posted on-chain At the rebalance

The base level is 1,000.0000 at the launch snapshot, three weeks before trading opens. Levels carry four decimals. The current list, weights and hash for each index are on its market page and on Methodology.